I’ve always seen a lot of interfaces that weren't easy to use or didn't show the necessary information, and that made me question myself about how would I fix those issues if I could.
After years of thinking about how to solve those problems I realised I loved UX/UI design. Focusing on giving the users an enjoyable experience, avoiding frustration with a simple and intuitive interface that makes clear where everything is.
Furthermore, I don’t only focus on UI design, I also love improving the experience that the users have in other fields, like videogames or business' practices. Designing for their joy and well-being, transmitting a good feeling that they can relate to my work.
I can make sure my teammates can rely on me since I've been working on my own for a long time, and in that time I've learned how I work and what I'm and I'm not able to do.
I've always loved drawing, listening and accepting criticisms to improve my work. Because of that I've developed an eye for detail, if a design has flaws I will notice and fix them.
Explaining the reasoning behind my designs is a must in a team. It’s important to make others understand my point of view and at the same time understanding theirs.
I put a lot of effort into the design decisions I make, always looking at the positives and negatives, trying to see beforehand how they would affect the users, avoiding mistakes.