I wanted for a long time to deliver my own apps/games, and because of that I had to learn to code since I couldn't rely on anyone. After many failures and mistakes I have published my own projects and learned how to code the hard way.
My rules are respecting users' privacy, following the platform's suggested design guidelines and offering something unique (not a clone of other's projects) that can help people around the world.
I can make sure my teammates can rely on me since I've been working on my own for a long time, and in that time I've learned how I work and what I'm and I'm not able to do.
I've always loved drawing, listening and accepting criticisms to improve my work. Because of that I've developed an eye for detail, if a design has flaws I will notice and fix them.
Delivering my own projects made me get used to make the code as reusable and clean as possible, since I would be able to fix/improve it in the future without wasting time.
To deliver my own projects I had to adapt to different work roles, so I got used to learn different skills and software rather quickly. Working and learning fast is my thing.